Spare Parts Engine

Introduction

During the last year at the game assembly we have the same group for the whole year and that makes it possible/easier for us to keep improving upon the engine beyond the scope of whatever game project that we are working on currently. This engine is then used for the last three game projects.

My contributions to the engine

An ECS that you can read more about here.

A vertex painter that you can read more about here.

Renderer

A renderer that has been continuously iterated upon over the course of the last five group projects at The Game Assembly. It currently has the following features:

Visual scripting features

All of these were done using Unreal Engine as inspiration