Hi! I am Jacob Ahnstedt a student at The Game Assembly who is currently looking for an internship starting August 2026!
I began my coding journey back in 2008 with C++ after googling "How to make games". It was a rough start and I didn't make anything more than a fancy "Hello World!", but it was something! During high school I took classes in C++ and for my final project I built a copy of the game 'Othello' using a graphical API called Allegro. The game also featured a very basic 'AI' which calculated every possible move, a few turns into the future.
I wished to continue my studies in game programming and applied to a 5 year program called 'Engineering in software and game programming' at Blekinges Tekniska Högskola (BTH). I managed to complete the first year with no issues thanks to my previous experience in C++. I would continue to study another few years, but the program was a bit too theoretical for my taste and I would later drop out.
After a few years of working odd jobs, I felt ready to begin studying again, but then Covid-19 hit and I decided to wait until things returned to normal.
During the pandemic I spent most of my time online and it was there that I met a friend of friend who was an indie game developer with his own company called Nemo Studios. We hit it off from the start and eventually he would hire me as a game programmer to work on a new game, which I excitedly accepted. I would go to work there for a bit over a year before the company went bankrupt and I was back to where I started.
I decided to apply to The Game Assembly (TGA) as a backup while I tried to apply for jobs as a game programmer, but with little success and I would go on to start studying at TGA later that year.
TGA would turn out to be very different from BTH and much more to my liking! I have thrived and all my skills have improved drastically. During my time here I have so far completed 6 game projects and they have been my absolute favorite thing. They made me learn something new about myself, that there is something that I love more than coding, and that is the interdisciplinary cooperation required to make them.